Innovative Practice 2020 on Inclusive Education and ICT

Digital game design by children with and without intellectual disabilities

In 2015, two teachers at the Univali University in Brazil started a project in Itajaí, Santa Catarina, based on their doctoral theses to develop digital games. The project encourages the creation of digital games by children through a framework named I’ve made my game, involving children with and without disabilities. The process, based on collaboration, allows children to be involved in intellectual and affective activities of negotiation, ideas development, results analysis, and interaction. In 2019, around 50 children participated in the project, including those with intellectual disabilities.

“The project contributes significantly to the teaching and learning processes of students, both with and without disabilities, and stimulates the creativity and autonomy of all our students.”

Ronan Adinael PinheiroProfessor
About the practice at a glance
Name of Innovative Practice:Digital Game Design
Organisation:Univali University
Country
of Implementation
Brazil/ Itajai/Santa Catarina
Start Year2015

FACTS & FIGURES

  • Starting with just four students in 2015, the project now enrols about 50 students. 
  • In 2019, the project includes seven children with intellectual disabilities.

PROBLEMS TARGETED

Schools in Brazil often do not include children with intellectual disabilities in technology design processes, causing them to miss out on important developmental opportunities.

SOLUTION, INNOVATION, AND IMPACT

The process involves undergraduate students and researchers conducting 90-minute workshops once a week across an eight-month programme. It begins by building trust with students, then moves on to improving the children’s knowledge of digital and analogue games by using board and card games as well as computers and smartphones. With support from undergraduate students from several academic fields, such as computer science, design, and education, the children then begin to create plots, conflicts, and rules for their games before proceeding to their final creation.

The project started at one school with four nine-year-old students, including two with intellectual disabilities, which led to the creation of a digital game called “Os brinquedos que criam vida” (Toys that create life), available for free on Google Play. The project has been expanded to two schools in 2019, involving around 50 students in total, including seven children with intellectual disabilities and autism. The new games will be available online in 2020 and include characters such as ninjas and diamond thieves in fantasy worlds. The project aims for children to develop higher mental processes, along with skills of collaboration and mediation, in an inclusive design process.

A young boy sits in front of the computer, while playing/testing a UNIVALI video game.

Children co-develop games by creating plots, conflicts, and rules.

FUNDING, OUTLOOK AND TRANSFERABILITY

The project receives financing from university grants and scholarship programmes, with the majority coming from the National Council for Scientific and Technological Development, which provided $127,500 of the approximately $155,000 project budget, which covered the first two years.

Univali University intends to implement the practice in a permanent way in pilot schools in the coming years.

 

CONTACT
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