Online game for practicing shopping and making payments online

Solution
Funkabutiken
Organization
Funka Nu AB
Country of Implementation
Sweden
Region
Europe
Subregion
Northern Europe
Start Year
2021
First published
10.02.2023

The online learning game ‘Funkabutiken’, published by the Swedish NGO Funka in 2021, allows users to practice shopping and paying online. Easy language, illustrations, and videos are some of the accessibility features offered. By mid-2022, Funkabutiken had around 20,000 visits.

A boy in hoodie looking at his computer. In his screen is an animation of a boy and a pair of socks with a banner "Det här är Milo".
The online learning game "Funkabutiken" teaches users how to shop and pay online.

Solution details

People

Susanna LAURIN Website
“Funkabutiken is a nice website where you can practice online shopping and payments in peace and quiet.” Suzanne Branner, SeniorNet, Sweden

Funka, a leading NGO headquartered in Stockholm, Sweden, counts some 80 per cent of Sweden’s public authorities among its clients. In 2021 it started Funkabutiken, an online education game that instructs people with intellectual disabilities and the elderly to shop online and make payments. Easy language, illustrations, and video are some of the accessibility features offered. By mid-2022, Funkabutiken had some 20,000 visits.

Problems Targeted

People with cognitive disabilities, elderly people, and others who are not tech-savvy may have difficulty conducting safe online shopping.

Solution, Innovation and Impact

Funkabutiken provides a safe environment for practicing online shopping and making payments. It has three levels of difficulty, and it is possible to go back and try again as many times as the user chooses to. Users are supported through the use of short plain language texts, many illustrations and video clips, as well as text-to-speech technology. Each exercise or part of the game starts with a brief introduction and ends with a follow-up question or summary. There are also tips and tricks to support the user so they do not get stuck, along with a library of information where they can go into greater depth on each topic. Additional materials support teachers and care givers, including ideas for group training. People with disabilities participated in all stages of the project, including initial research, co-creation, and testing of prototypes. Over 30 organizations are supporting people to use the technology, including day-care centres and organizations for seniors who teach other seniors about ICT.

Funding, Outlook and Transferability

Funkabutiken has been developed in a co-creation process and is free for its users. It is immensely popular with day-care centres, organizations for senior citizens who teach other seniors about ICT, and individuals with disabilities – all of whom provide very positive feedback. The maintenance and further development are conducted by Funka and the County Administrative Board of Skåne in southern Sweden, which jointly conducted the initial project. Funka is also exploring funding opportunities to make the platform international.

Media

Pictures

A boy in hoodie looking at his computer. In his screen is an animation of a boy and a pair of socks with a banner "Det här är Milo". The online learning game "Funkabutiken" teaches users how to shop and pay online.

Downloads

Related information

Connections
2

Solutions with the same:

Country of Implementation

Sweden

Region of Implementation

Europe